Table of Contents

1. Todos

TODO: Acolyte's book

2. Misc (Things that haven't happened yet)

  • Cat wizard as the overall antagonist of the campaign?
    • The Cat Wizard is the most powerful living wizard, but not the most powerful historical wizard
  • World has a more "Adventure Time" feel to it than a traditional fantasy
    • It's "adventure friendly"–there are dangerous monsters and a bunch of different types of beings, there are naturally occurring "dungeons" that offer valuable rewards
      • Dungeons have a skill "floor" but no "ceiling"; if you bring a bunch of people in to overpower a dungeon's defenses, it will react by becoming more difficult
  • The "Kobold lands" are far away from where the campaign takes place; have they already been devastated by the forces of the Cat Wizard?
    • Yes, they have

3. Setting Notes (Things that have happened)

Races that there are:

  • Humans
  • Elves
  • Catfolk
  • Kobolds (Dogfolk)
  • Tortisefolk
  • The kobold nation was destroyed by the Cat Wizard, and the kobolds scattered every which way
    • The forces of the Cat Wizard stopped after that, to regroup for a time and because the ECW wants to focus on developing his personal power
  • Rosemary (Yeye's estranged wife) is a thorn in the side of the forces of the Cat Wizard
    • She has a Baba Yaga trailer
    • Disappeared without a trace one day
  • There is a resistance against the Cat Wizard
    • They're fairly spread out; most people think that the ECW has stopped his advance for good, but they believed otherwise, and what the party found proved them right
  • Mountains between the area where the party is and the Cat Wizard's domain are nearly impassable and home to many dangerous creatures; no way for even him to move his army through there

4. Fronts

4.1. Campaign Front (The Advance of the Cat Wizard)

4.1.1. Danger - The Cat Wizard Himself (Arcane Enemy - Lord of the Undead)

  • Powerful mage
  • Holds control over a large area using his minions and the army of the undead
  • Wants to further expand his domain and achieve immortality
  • (Elise) Is demolishing the natural environment to fuel his war engine

Grim Portents:

  • The CW's minions scour the countryside, looking for anything that can extend his life
  • The CW begins his search for the Nexus, the mythical source of all magical power
  • The CW discovers the location of the Nexus and begins his march to it

Impending Doom: Tyranny

4.1.2. Danger - The Cat Wizard's Generals (Horde - Plague of the Undead)

  • All powerful warriors in their own right
  • Have been invested with power by the Cat Wizard to carry out his will

Grim Portents:

  • The CW's forces are assembled
  • The CW's army starts marching on the nearest large city
  • The CW's army besieges the city
  • The city is taken; the CW's army starts spreading out across the countryside

Impending Doom: Destruction

4.1.3. Danger - The Nexus (Cursed Place - Elemental Vortex)

  • The rumored seat of all magical energy
  • Said to bring fortune or ruin to anyone who finds it

Grim Portents:

  • The Cat Wizard gains possession of the Nexus
  • Magic starts to act strangely as the CW prods at the Nexus
  • Reality starts coming apart at the seams

Impending Doom: Rampant Chaos

4.1.4. Grim Portents

  • The Cat Wizard sends out scouts to look for clues to the location of the Nexus
  • The Cat Wizard gains forbidden knowledge
  • The Cat Wizard's generals start to move, war is likely
  • The Cat Wizard sets off to find the Nexus
  • The Cat Wizard finds the Nexus, and channels it to enhance his own power (Impending Doom: Tyranny)
  • The Nexus destabilizes, wreaking havoc on the world (Impending Doom: Rampant Chaos)

4.1.5. Stakes

4.2. ZCOMPLETE - Adventure Front (The "Bandit-Filled" Dungeon)

4.2.1. Danger - The Cat Wizard's Lackey (Arcane Enemy - Power-Mad Wizard)

  • One of the scouts sent out by the CW to look for items of power that can enhance his innate magical talent
    • Now that he's expanded his empire he's looking to make himself immortal
  • Scout checked every dungeon he could find but didn't find anything
    • Realized that he didn't have anything to report and didn't want to admit his failure
    • Disguised his undead to look like the dungeon's constructs; holed up in the dungeon while he decides what to do next
    • Eventually his food ran out and he had to start sending his undead out to raid for supplies

4.2.2. Danger - The Dungeon (Cursed Place - Abandoned Tower)

  • The dungeon's denizens are mostly gone and replaced with glamoured undead, but there are still plenty of traps that haven't been activated (or that have, and present a special challenge to the players)

4.3. ZComplete - Adventure Front (The Wronged Prisoner)

4.3.1. Danger - Plague of the Undead ("To spread")

  • Baldo's haphazard experiments creating undead are causing issues for the surrounding areas
  1. Grim Portents
    • Random undead showing up where the PCs travel
    • Undead start attacking the party when they should be safe
  2. Impending Doom
    • Destruction: Undead pillage the countryside, attacking travelers and villagefolk

4.3.2. Danger - The Cat Wizard's Lackey ("To get revenge")

  • Baldo, the acolyte that the party captured and turned over to the villagers
    • Managed to escape, now wants to track down the party and return the favor
  • Can track the party through the amulet they took from him
  1. Grim Portents
    • Baldo reveals himself to the party and proclaims his vengence
  2. Impending Doom
    • Tyranny: If still alive, Baldo reports in to the ECW and lets him know how to track the party

5. Monster Stats

5.1. Bandit

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5.2. Centaur

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5.3. Earth Elemental

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  • Big guy!

5.4. Flesh Construct

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5.5. Generic - Competent Standard Humanoid

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5.6. Generic - Dangerous Wild Animal

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5.7. Generic - Flying enemy

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  • Basic flying enemies

5.8. Generic - Generic Wizard

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5.9. Generic - Insect Horde

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  • Insect horde

5.10. Generic - Large Nature Spirit

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5.11. Generic - Small Nature Spirit

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5.12. Generic - Weak Standard Humanoid

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5.13. Guardsman

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5.14. Hive Mind Footsoldiers

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5.15. Jelly Cube

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  • Whoa… engulfed…

5.16. Knight

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5.17. Owlbear

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5.18. Planar Rift

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5.19. Shaman

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5.20. Treant

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5.21. Vine Trap

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  • Used for skeletons; double HP, d8 die for big guy

6. DM Notes Per Session

6.1. Session 3

  • The acolyte's book:
    • Reveals the location of the ECW's stronghold and the extent of his holdings
    • Reveals that the ECW no longer personally leads his armies because he has pivoted to trying to gain more personal power/extend his lifespan
    • Reveals that a number of the ECW's minions have also gone out to try and find anything that might empower the ECW, at his command
  • The resistance
    • Aredhel and Clifton have two missions for the party:
      1. Go to a town to the north to try and re-organize the resistance cell there
        • This is going to be the cell where Rosemary is supposed to be the leader, but she's decided that the rest of the resistance members are useless and has taken to running a guerrilla campaign against the ECW's forces
        • Party can choose between going after her or trying to re-organize the cell themselves
      2. Travel to a secret rendezvous in the mountains to meet with an undercover asset they have working for the ECW
        • Agent has uncovered that at least one of the ECW's four generals is not pleased with the halt in military operations and is planning to resume his campaign against the catfolk

6.2. Session 4

  • The PCs are going back to check out the village where they left Baldo; he's definitely killed all the villagers
    • Baldo is a capable enough necromancer, he's just not good at anything else and he needs time to revive bodies! But he managed to slip his cuffs and get a necro-pile rolling in the village, and escaped that way
    • Now he's following the party–does he send his minions after them because they're on his tail now?

6.3. Session 6

Author: jules

Created: 2024-09-11 Wed 18:11

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