Table of Contents
1. Notes
1.1. Party Notes
Party Bank: 400
1.1.1. Ye-ye (Tortisefolk[Salamander] Immolator) - Paul
- Tortisefolk
- Bipedal, human sized, skinny for a tortise? Malnourished looking?
- Eyes: dark and a little crazy
- Loud twang
- Trailer-park trash demeanor
- Chaotic - Spread a new dangerous idea
- Seasoned war veteran and will let you know
- Did not win the war
- Can't use his legs very well; has training wheels drilled into his shell
- Wears a sleeveless tunic
- Symbol of past sacrifices is dogtags from the war
- Had fire magic before the army
- Came into magic young, against the will of their parents
- Went to war willingly when it came, but wouldn't do it again
- Best way he has to pay the bills
- Ye-ye's folk live to ~200; he's the equivalent of 60
- BOND: Sang stories of Teddy long before I ever met them in person
- Has a high respect for other soldiers/fighters; Teddy's quest is well known, he is the dog champion of the cat people
1.1.2. Teddie Woofster (Dogbold[Outsider] Barbarian) - Clinton
- Good alightment
- Tall, buff, w/ a lot of floof
- Eyes wide and full of life
- "Aussie shepherd" food coloring
- Wears a cat collar he inherited from his adopted parents
- Herculean Appetites
- Riches and property (treats)
- Fame and glory (pets & scratches)
- Left home to find a mystical bone of power that can kill the evil cat wizard that killed his adopted parents
- Left behind his cat siblings and his favorite toys
- BOND: Yeye is tiny and silly but amusing to me (because of their war stories)
- BOND: Elise's ways are strange and confusing (because of magic)
- BOND: Bug is always getting into trouble; I must protect them from themselves
1.1.3. Bug (Halfling Thief) - Hailey
- Does not have a last name
- Amnesia; remembers walking out of a cave as an adult, but nothing before that
- Been maybe two years
- Doesn't think much about her life before
- Loves shiny things; willing to do violence to get them
- Chaotic: Leap into danger w/o a plan
- Very ADHD
- Small for a halfling
- Bright and big eyes (too big)
- Short hair
- Plain, blend-in clothes
- Super smart but impulsive and unwise
- BOND: Teddie has my back when things go wrong
- BOND: Yeye's ways are strange and confusing; war doesn't really make sense to Bug
- BOND: Elise knows incriminating details about me
1.1.4. Elise (Elf Druid) - Jessie
- Long braided hair
- Bright sparkling gold eyes
- Basic clothing
- Small antlers
- Chaotic - "Destroy a symbol of civilization" - ecoterrorist shit
- Great Forest and Towering Mountains
- Started in forest and moved to the mountains to get away from encroaching people
- Old enough to see cities take over more of the wilderness
- Not part of a druidic tradition, magic is from her personal link with nature/trial and error
- BOND: The spirits spoke to her of a great danger that follows Teddie
- BOND: Has showed Bug a secret rite of the land
- BOND: Concerned about Yeye's ability to survive in the dungeon
1.2. Character List
1.2.1. Clifton Cloudfang
- 15 y/old kobold
- Armorer
- Was part of an army unit that was scattered ahead of the Cat Wizard when the kobold nation was broken
1.2.2. Aredhel
- Middle-aged elf
- Leader at the Adventurer's Guild's Redport location
- Swordswoman of some skill
1.2.3. Forthwind
- Human chief of the village being raided from a nearby dungeon
1.2.4. Krea
- Human warrior from Forthwind's village; gave the party info on the inside of the dungeon
2. Session Log
2.1. Session 0 -
- Party got through most of a dungeon with little difficulty, but ran into a trap on the last door and a squad of kobold constructs
- They took them out with some difficulty, and secured a treasure of 400g
2.2. Session 1 -
- Party exits the dungeon and it immediately closes behind them
- Party stumbles upon a ramshackle guardpost in the road
- Teddie realizes it's bad news; they go around it
- Teddie meets another kobold (Clifton) for the first time at Redport, who tells him about the cat wizard breaking the kobold nation
- The kobold hands him his old axe, from when he was in the kobold army fighting against the
- Tells them to meet Aredhel at the AdvGuild and ask for a job
- Aredhel gives them a job; a village a couple days away has requested help dealing with some bandits who have holed up in a dungeon
- The villagers haven't been able to break into the dungeon to get rid of the bandits, and no other adventurers have taken the job b/c it probably won't pay well
- Be back in 3 days, attack at dusk
- Arrow traps firing from each side of the first chamber, manned by bandits standing behind wood cover
- Dungeon is a couple hours away from village
- Party heads out to the dungeon; Bug tries to be sneaky and peek in the first room, but only succeeds in getting the guards' attention